Gaming Atlas Fallen test: the notes have fallen and it’s disillusionment for Focus

Atlas Fallen test: the notes have fallen and it’s disillusionment for Focus

Atlas Fallen test: the notes have fallen and it’s disillusionment for Focus

New game developed by Deck13 studios (The Surge 1 and 2, Lords of the Fallen), Atlas Fallen presented itself as one of the flagship games of this summer. With the help of Focus Entertainment, which did not skimp on the promotion with a lot of trailers and commented videos, the game was well on its way to offering a great summer experience. But for a few hours, it’s been total disillusion, since the notes have finally fallen. By going to Metacritic, we observe a worldwide review-score of 64% (for 44 tests listed), which is obviously a big disappointment. It’s pretty unanimous, but Atlas Fallen doesn’t keep its promises, starting with graphics that don’t appeal, a picky technique, risky controls and above all a boring game. Too bad, because the open world mix in a sandy world with the possibility of surfing and slaughtering streum galore had something to please. Here is an overview of the scores obtained around the world.

Metro Game Central: 5/10
A combat-intense action-RPG with fun combat and spectacular scenery that’s plagued by glitches, tedious navigation, and an overreliance on fetch quests.

CGMagazine: 4/10
Atlas Fallen is a hard game to recommend. Between janky controls and a really rough platforming system, it feels like it’s fighting you every step of the way.

GamesHub: 4/10
The first time you get the chance to surf a sand-covered mountain in Atlas Fallen is invigorating. You immediately want to do it again, and you can. Wherever there is sand, you can surf, slide and jump for great distances while admiring the magnificent horizon. A moment like this doesn’t exist for the game’s combat. And when lackluster combat makes up the bulk of Atlas Fallen’s loop, it’s that much harder to find the motivation to keep exploring everything. that the world has to offer.

Gamekult: 5/10
Sometimes a preview can be misleading. This is rarely positive. From the memory of a journalist (admittedly quite short given my early youth), I have never tested a demo version that smells of feet that could eventually lead to a pleasant surprise. On the contrary, that a playful concentrate turns out to be funnier than the final grind, spread over twenty hours, is a frequent pitfall, because keeping the length of a concept is an ultimately perilous exercise from a point of view. creative view. Today, it is therefore Atlas Fallen that passes through our mill and drowns our hopes in the sands of its desert where innovations and leftovers, creativity and difficulties of execution, adrenaline rushes and sweaty lengths confront each other.

Gameblog: 6/10
It’s hard to know on which foot to dance with Atlas Fallen. The title of Deck13 brings very good ideas, but either it does not go to the end, or it lacks in the execution. After an exhilarating boss fight, you can end up loading a game because of a huge bug or struggling on the next confrontation because of imprecise targeting. Getting around in the open areas is nice, but there’s so little of interest to see that it’s frustrating. Finally, to have a great time on Atlas Fallen, it’s not all up to you. It is necessary that all the planets are aligned and that the many pitfalls of the game do not immediately bring you back into quicksand. And that’s far too rare.

ActuGaming: 6.5/10
Atlas Fallen may not be Deck13’s best production to date. Although there is great potential in the lore, the story and even the combat system which is well put together, a minimum accessible, lively and above all fun, the software is suffering in other areas. Whether in its RPG aspect with oversimplified and under-exploited elements, its approximate and repetitive gameplay over the length, its narration which goes unnoticed and its disappointing final fight, the software sometimes struggles to convince. What’s more, the many bugs and inaccuracies, even in the locking of enemies, tarnish the experience. However, Atlas Fallen is a game you want to come back to, like a kind of guilty pleasure. Because, ultimately, it’s not bad either and has enough content to keep everyone happy. Ultimately, it is clear that the title, despite many limitations, has what it takes to satisfy players in need of Action-RPG.

IGN: 7/10
Atlas Fallen is a solid open-world action RPG with lots of platforming and big monsters to fight. Leaving aside the flimsy story and unflattering graphics of the console versions, we find a hidden gem of excellent combat, robust exploration, and surprisingly deep customization in the dark sands of its nature. laughed at. It’s slightly disappointing that the co-op mode is online-only with no cross-play, but thanks to strong technical performance, this game sticks in my mind as one of the best worlds I’ve explored with a friend lately.

Push Square: 7/10
Atlas Fallen is a brave effort from Deck13 Interactive that will go down as its best game to date. With a fantastic navigation system and a fun and engaging combat system, the developer has managed to master the gameplay in every sense of the word. What holds the experience back, however, is the lack of tweaks to address technical issues and potentially long loading times. It’s disappointing to run into too many flaws, but when Atlas Fallen is in shape, its marriage of movement and combat shines brightly.

Gamereactor UK: 7/10
Atlas Fallen’s story will give you a few hours of fun, but it won’t be very memorable either.

Noisy Pixel: 6.5/10
There’s a kind of nostalgia here for the crowds that crave those experiences. However, while the exploration and sense of discovery is great, most other elements like the story, character writing, and over-the-top customization fall short, making for a passable experience. , even forgettable.

Spazio Games: 6.3/10
It’s a shame that Deck13’s new IP is so generic and confusing, as it also contains some bold new ideas. Still, as it stands, Atlas Fallen is a classic action-RPG with a problematic targeting system and a handful of open maps to explore, when there are far better choices out there.

Finger Guns: 6/10
Atlas Fallen is at its best when kicking huge crabs and snakes, and sadly, there’s not much else to live up to those times. While the navigation is solid, the back and forth across a treacherous and boring wasteland doesn’t particularly inspire replayability, and when you’ve done it thirty times, you don’t want to do it again. Rent for the fight, then give it back and chances are you’ll never think about it again.

Dexerto: 6/10
If you want to have a good time with a friend while playing an action RPG, Atlas Fallen’s co-op mode is an ideal choice. However, if you’re planning on embarking on a solitary dune adventure, you might find it gets too monotonous at times when you’re just sliding across the desert in circles.

Edge Magazine: 6/10
If action games are at their best when experienced in a state of flux, then Atlas Fallen’s attempts to harness and bottle that magic is a laudable experience. It’s just a shame he sacrifices so much in pursuit of that ambition.

GameSkinny: 6/10
Although the game had its strengths, there is a lot of unexplored potential on the table. I found it difficult to care about people in the world, I was often bored. I couldn’t buy the story and immerse myself in the game like I did with other games. Atlas Fallen isn’t a bad game – it’s just not a great one either.

GameWatcher: 5.5/10
Atlas Fallen is perhaps best summed up by one of the final powers you add to the gauntlet. You have the ability to raise ancient structures, the ability to discover a lost world, its towering buildings and long-forgotten relics. You spend the next few minutes scooping sand out of empty boxes and wooden planks. Do you want to trace the whole history of the mythical seat of the gods which is under your feet? We’re going to fetch metals for pennies on the local ground instead… Such disappointments underpin a game that I really enjoyed initially and quickly grew tired of. There is fun to be had, and cooperation can open up the fun even more. But heed the warning; most of Atlas Fallen’s positives are thinned out by the feeling that he hates his players and is unwilling to give back the effort.

TheSixthAxis: 5/10
Atlas Fallen is at its best when fighting huge enemies with your carefully constructed build (through trial and error), but when repeatedly fighting the same enemies, when the story falls flat, and the environments just melt into each other. one, it quickly becomes boring and frustrating.

GamesRadar+: 5/10
If you were asked to imagine a really average open-world action-adventure in 2023, you’d probably come up with something like Atlas Fallen. If very little here is actually abysmal, not much is original, or imaginative, or genuinely entertaining either, or even particularly polished. In other words, you’ve probably seen it all. And if not, there are better places to start.

Gaming Nexus: 7.5/10
Atlas Fallen may not make it to any Games of the Year list, but its inventive and refreshing combat is worth a look. It’ll take some patience, as the opening and closing acts are a long haul, plus plenty of bugs, but the groundwork is laid for a sequel that capitalizes on the promise of this new IP.

Everyeye.it: 7.5/10
Atlas Fallen manages to mix its constituent elements with a certain harmony. Its sandy world is pleasant to explore and contains a secondary offer which – without deviating from what we have seen in other representatives of the open world genre – increases the number of hours uncontrollably. The clashes at the center of the experience are satisfying, thanks to the well-constructed combat system. With the vagaries of the performance and in terms of artistic direction, the narrative scaffolding is the most sensitive point of the production, which, despite its roughness, is nevertheless capable of genuinely entertaining.

Player 2: 8.3/10
When you break it down, there’s nothing in Atlas Fallen that we haven’t seen before. Everything it does, someone else has done in another game. That being said, what Deck 13 did was bring those elements together in a fast-paced adventure that hits all the right notes. for action fans, tells an engaging (if cliched) story and never overstays its welcome.

Screen Rating: 8/10
In its current state, Atlas Fallen is an excellent showcase of modern gaming that features exciting mechanics that other action games could benefit from.

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